Hi, congrats on publishing your game. You seem to have a pretty good premise, it would be awesome to see some sort of, oh I can't pay and then instead you can buy items off them from your personal stash. I also had issues with the game only showing up correctly in full screen and got stuck on Day 1. I could see this game being a great double edged game where the extra gold you earn during the day can be used for upgrades or something. It would be great if it was a bit more high risk to try and rob the customers. Maybe they could report you and you would have to try and intimidate them to stay quite. Overall, awesome job!
As I've mentioned elsewhere, I may need to take some time to do the ui design so it behaves properly in browsers as this was a last minute port to save people from downloading. If I worked on this as a full fledged game (which I intend to once I finish another project) it'll be something to go on Steam but for the next bootcamp I may still need to focus on browser compatibility. There is only 1 day of play coded at this point and expanding that experience in a modular fashion will be a goal for the next bootcamp. Love the ideas of how to use the gold and the risks of robbing. I think a simple iteration would be to have an approval score which is decreased when you fail to successfully swindle someone. One of my challenges was learning how to condense some of my bigger ideas to fit the design scope for the bootcamp.