Anything and everything. Especially firing your weapon, hitting/killing enemies, and taking damage. I just feel the sweet melting animations you made have to have a sweet sound effect to go along with them haha.
dmarcr1997
Creator of
Recent community posts
Awesome job on this game! It had a very great game feel in the graphics and feedback on the hit/death of enemies and the player. I loved how it got very tense very fast with simple mechanics. I would have loved some sounds along with the juicy graphics. Going from here I would love to see some overarching/longterm goals of the game. I understand survival but why haha; not a bad part of feedback but where to go from here. Really great job on your first game! I enjoyed it alot and would love to see you build more on it.
Hi, congrats on publishing your game. You seem to have a pretty good premise, it would be awesome to see some sort of, oh I can't pay and then instead you can buy items off them from your personal stash. I also had issues with the game only showing up correctly in full screen and got stuck on Day 1. I could see this game being a great double edged game where the extra gold you earn during the day can be used for upgrades or something. It would be great if it was a bit more high risk to try and rob the customers. Maybe they could report you and you would have to try and intimidate them to stay quite. Overall, awesome job!
Congrats on finishing and publishing your game! I loved the theme, combat, and art style. The spread of gold, potions, and buffs felt pretty balanced. I would have loved to see a life drain spell early on like the mana drain so that its not so easy to run through health potions. Outside of that all I agree with the comments below and think it would make sense to move freely left/right with A D instead of tile by tile, and to have a health bar for the enemies. Other than that really great start to this game, I am excited to see how it develops.
Thanks for the feedback! The teleport mechanic needs some balancing and more juiciness haha. I am considering adding a main sword weapon and making the knife teleport more limited to several throws or using a cooldown. I am not sure yet, but I am glad you had fun. My VFX needs some balancing on where you hear sounds. I have quite a bit of sound but they seem to be too quite in some instances(i.e. bot death, the interaction clues, and blade jump teleport sounds).
I loved your feedback and will consider it as I build on this project. Thanks!