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(4 edits)

Actually platforms scroll at the same speed of bricks, they are hooked at it and is the camera who moves around so what you notice probably is they scroll at different speed because of depth. They don't line up on purpose since overlapping is part of the fake 3D effect (actually is true 3D imitating 2D imitating fake 3D lol). This effect is inspired by the 80's game Nebulus/Castelian, I tried to recreate it, not sure if I catched the feeling.

Agreed with clunkyness of controls, I struggled having physics working correctly for the characteristics of this project and this is the best I could do in so short time.

However the level design is adapted to controls and you should be able to complete every level. In the last levels they are a couple of pixel perfect jumps, it's normal to get stuck like in any other game you just have to keep trying :).

What does happen in this version is that when you reach the last level you cannot continue because you start stuck in a wall. This only happens sometimes and I noticed it when it was too late to fix it. If you are lucky and this bug doesn't happen to you you should reach the top of the tower :p. When the voting period is over I'll probably upload a fixed version.

Thank you for playing and your comments! I appretiate the time you have dedicated.