There's a lot to see and explore here, I'm impressed by the quantity and quality of content. Loved how music varies with action, and gameplay mechanics, history and everything fit very well together. Pretty interesting game!
sararyCow
Creator of
Recent community posts
At first I struggled to find the first key until I saw in your comments it was near the start. I see I'm not the only one that happened that, I think it is because the screen borders up and down the screen look more like a wall than a border and it gets confusing.
After I found that key I was able to die and appear in the dark world, that was a nice surprise. It is a clever usage of palette and a good use of the theme.
However I wasn't able to find more keys, the map is too large and I get disoriented right away but I would like to play more if it were easier to find the items.
Interesting to see a first person game at this resolution. It works pretty well but simpler patterns at wall textures could help to make the scene more readable when they are saw from far. Other than that this is quite impressive from the technical point of view, is this made using the classic 3D Wolfenstein raycasting technique?
Actually platforms scroll at the same speed of bricks, they are hooked at it and is the camera who moves around so what you notice probably is they scroll at different speed because of depth. They don't line up on purpose since overlapping is part of the fake 3D effect (actually is true 3D imitating 2D imitating fake 3D lol). This effect is inspired by the 80's game Nebulus/Castelian, I tried to recreate it, not sure if I catched the feeling.
Agreed with clunkyness of controls, I struggled having physics working correctly for the characteristics of this project and this is the best I could do in so short time.
However the level design is adapted to controls and you should be able to complete every level. In the last levels they are a couple of pixel perfect jumps, it's normal to get stuck like in any other game you just have to keep trying :).
What does happen in this version is that when you reach the last level you cannot continue because you start stuck in a wall. This only happens sometimes and I noticed it when it was too late to fix it. If you are lucky and this bug doesn't happen to you you should reach the top of the tower :p. When the voting period is over I'll probably upload a fixed version.
Thank you for playing and your comments! I appretiate the time you have dedicated.
This is not a bad idea, I tried to play it many attempts because I like this kind of games but result is barely readable on screen. Polishing small details like ball texture and camera system and tweaking controls this same game could be much more enjoyable. Also it is a pity color restriction wasn't satisfied because of antialiasing.