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Super fun! I loved the inventory system, it's really clever and harsh. I did end up kind of ignoring it as the combo of Neuro and the one that gets double damage when neuro's at full health just shredded absolutely everything, but with a bit of balancing this would be perfect!

Balance was one of the bigger things we had to focus on. There are runs where you breeze right through because you strike lucky and get the right characters, while others you end up getting a terrible combo at the start, but rarely a situation in between. We wanted to ensure that one can't get through the entire game simply by attacking only, so the difficulty was increased quite a bit.


Hopefully, balance gets worked out in future patches