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Thanks so much for playing!! A chat history is a good idea because I would like to keep the dialogue inside the 3D world so you still have to look away from you monitor (I only had the narrative as a starting point and I’m clueless when it comes to gameplay so it wouldn’t have to be an idle game after all…). Also I’m super happy that you mention Mirror’s Edge because while it wasn’t a direct inspiration, I love its presentation SO much and seeps into anything I do