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A jam submission

Thinking of Beautiful PeopleView game page

Paranoid 3D narrative idle game
Submitted by Motion Blurred — 59 minutes, 45 seconds before the deadline
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Thinking of Beautiful People's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#193.3003.500
Graphics#412.5932.750
Gameplay/Fun#432.2392.375
Overall#452.4982.650
Theme#482.4752.625
Music and Sound#531.8862.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game follow the theme?
Lighting effects support the main story beats

Did you use any pre-made assets? If so, credit them here:
Some code from the official GUI-in-3D demo in Godot

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Comments

Submitted

This game was a very creative entry, and it has a lot of potential to be something more. I was really intrigued by the concept of the game, but unfortunately I think there were a few misses in the execution. If you were able to adjust this in the future, this could be a really unique game on the market.

The biggest concern I have is going to be the gameplay. The game lends itself to an interesting atmosphere and a strong storyline, but the cookie-clicker style minigame kind of kills any chance of that taking root in the player's mind. Especially with a lack of visuals, it gets the "boring job" part of the description across well, but also lacks from making the story interesting due to the fact that the story is only portrayed through unreviewable text and flashes of light. The light flash is a great way to indicate mood, environment, and events, but without anything else, can only really be distracting. This along with the fact that the computer monitor ingame is on the opposite side of the desk from the actual text we're supposed to be reading to follow along makes it so that the player has to choose between figuring out what the story is or doing their desk job. When the desk job is the only form of player interaction with the game, this is a bad choice because it discourages the player from playing the game at all.

Despite this, I think you did a very good job creating a setting and the room itself is rendered gorgeously, which is a big part of why I wanted to play this game to begin with. I think with some polish, upgrades to ui and some more game design fixes, this would be a cool game to complete. Good job! :)

Developer

Thanks so much for playing and reviewing! Even though it makes sense, I‘m kinda surprised that players are invested enough in the ‚gameplay‘ that the dialogue seems distracting. The idle game was a last-ditch attempt because I thought it was the lowest-effort minigame I could make (to no one‘s surprise it still took a lot of time) and feared that players wouldn‘t play it and be bored by the dialogue pauses. Ideally, the screen game would‘ve been more adventure-like similar to Hacknet or Stories Untold so I could have synced the story beats so you don’t feel like being pulled from the gameplay when looking away. Maybe even just pausing/slowing the idle game during the dialogue would‘ve been enough but doesn‘t feel right.

I actually find the idea of not letting the player play the ‚main‘ game interesting but it would‘ve needed a better integration and narrative to work. Gameplay is my biggest enemy still… I might need longer jams to participate in so I‘m not running around like a headless chicken

Submitted

That's valid, I think game jams are notoriously difficult to get completed games in (of course haha). tbh i can see why you'd assume no one would want to play the cookie clicker type game but honestly there's a really big fanbase for cookie clicker in and of itself and honestly I enjoy actively playing games like that so maybe I'm not the best guinea pig on the block :") Either way tho, I think a good way around this would be to make it more like a text box (like a phone notification?) that you can open up, interact with on like the computer screen, kind of like your coworkers are all messaging in a group chatroom or slack or something. That way, you kill multiple birds with one stone - You have a rereadable chat history, you can make the text more central to the game, and you can also have some sort of alert sound that tells the player when a message comes in. It would be interesting too to play with the idea of being stuck in a room - like you have a bunch of mundane tasks around the office space the player is in (among us style?) like reorganizing some files, dusting some bookshelves, etc. something small and boring so the player has every reason to sprint back to the monitor to read the new messages from their coworkers

Of course, all of this would take much longer than a week so the foundation you laid by having this game this complete in the first place is pretty good already. I can see your vision tbh and its pretty fire

Submitted

Nice game! When I first launched, I thought I was going to have some intense Mirror's Edge parkour, but an idle game is a nice surprise. I like the different fonts used for the co-workers so I can tell who is who (or is that my imagination?). Sometimes I miss dialogue as I was busy reading numbers and calculating in my head, so a chat history would be nice for me, or game's conversation could be happening in a chatroom on a second screen on the left instead as a more diegetic option. Good 15 minutes spent.

Developer

Thanks so much for playing!! A chat history is a good idea because I would like to keep the dialogue inside the 3D world so you still have to look away from you monitor (I only had the narrative as a starting point and I’m clueless when it comes to gameplay so it wouldn’t have to be an idle game after all…). Also I’m super happy that you mention Mirror’s Edge because while it wasn’t a direct inspiration, I love its presentation SO much and seeps into anything I do

Submitted

Idle game was fine but the overall screen and layout and actually seeing where youre clicking was difficult.

Developer(+1)

Thanks for playing! My reasoning behind making the monitor small and to the side was that after a bit, you’ll be more interested in what’s going on besides the screen - doesn’t match with the pacing and dialogue pauses I included though, I wish I’ve had time for that!

Submitted

Thinking Of Beautiful People wins best game title of the whole competition from me 

Developer

LOL I have a habit of collecting weird titles that pop into my brain and this one somehow fit the vibe

i like clicker games but could have bin better but thats always the case just like with my game.😎

Submitted

I LOOOVE being locked in a room with 3 schizophrenics and a PC playing cookie clicker.  The gameplay is basically just cookie clicker and there is nothing else to do except for listening to said schizophrenics. Graphics are fine but there isn't much to look at. There are barely any sounds except for some ambience. But this is a very creative game nonetheless. Also you should add an epileptic warning since there a lot of flashing lights

Developer(+1)

Thanks so much for playing!! I think I’m not cut out for jams shorter than like two weeks, I wish I could’ve done more sounds (and properly balance the idle game lol). Also just made the flashing lights warning on the jam page a bit more visible hopefully!