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lots of major developments today! we've admittedly been doing a lot of deadline rushing, but i think everything's gonna turn out okay. hopefully. 

we figured out how to import custom tilesets without completely beefing the tiles (admittedly something that should've been looked up beforehand but my lack of experience with the software led me to think that it was going to be easier) and one of the maps has been nicely renovated. :]

talksprites were also finished and script finalized, meaning tomorrow can be almost all coding for me, and much less stuff on my boyfriend.  i managed to get a general grasp on switches, events, variables, etc today, so hopefully that'll help things along tomorrow. hopefully if i ever join a jam again i won't end up in a crunch like this one...

ignore the empty faces, those are just extra backups

a friend also helped with a really quick, photo-based battle scene background so we won't have to worry about that anymore for the demo battle. really made me consider using photoshop just for the filters.

anyway, stuff for tomorrow is going to be pretty basic since it's basically just wrapping up game development; the following is tomorrow's ideal progression: 

- import remaining custom tilesets

- battle assets/cg (at least a sketch will do)

- programming items/finding a demo title theme on the side

- programming  storyline

- flavor text (my favorite)


just one last push!!