Thank you! We really appreciate your feedback :) Yeah our biggest hurdles in dev were definitely things like optimization, version control, etc. which made it a lot harder for us to get down into the details since our programmer was working overtime already, but optimization is gonna be one of our biggest focuses as we continue to edit the game after the jam's conclusion. That way, hopefully it won't cause so many issues with hardware and whatnot as I'm aware that's the largest difficulty for players at the moment. :)