Insanely well made for a jam, in terms of levels, graphics, mechanics, great game and great job!
However, apart from the addition of sound, I feel the current objective(s) should be made clear while in the levels, I kept on playing a level and not being entirely sure exactly what I needed to be doing. I'd assume I just needed to survive 9 turns, but then it'd be turn 11 and the round wouldn't end, or I remembered I needed to clear the map, but the enemies just kept on spawning infinitely.
What was really annoying was how the grey enemy tiles worked in different level types, sometimes I needed to have a unit there in order to complete the level, other times placing a unit there would mean it would instantly die next turn.
Add onto this the note in the description saying that you can softlock your game by placing your troops on the grey lavalamps, and I really struggled to understand and reach the win conditions for the levels
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i'll take the bullet for the 9 turn one, its still a bit messy, the grey tile issue, about that, a couple of things i would like to say.
1. thx for playing and hope you had a great time despite the bugs
2. you misread the description. I said do not block the grey tiles "that has no lava-lamp" it blocks the enemy reinforcement waves and makes the enemy unable to spawn them, which is a problem because to beat "clear the map" missions you need to:
Kill all enemies all in the map
Enemy reinforcement waves be dropped to 0
Block the grey tiles(with lava lamps) to stop the enemy from training units
3. on the level that i say "destroy their reinforcement waves" a new tile got introduced, i fully expect the player to see that tile is different and works differently from bases and connect "reinforcement waves" with "grey tiles with no lava lamp"
4. bases can train infinitely, spawn wave tiles cant spawn infinitely, the highest wave spawn in game is 91 with 12 spawn wave tiles, it would take at least 9 turns to beat that level, its designed to be a final fight with all your heroes and the enemy fortress + reinforcements, the level difficulty even says "insane"
5. thx for playing the game and i'll try to make it easier to understand, have a nice day.
Yeah don't worry, I think the game is super great and I enjoyed playing it.
Also I'm sure that the mechanics make sense logically, just that it'd be really helpful if some stuff clearer in the moment and a bit easier to understand, in order to avoid frustration and feeling like the game is broken when you misinterpret/misunderstand/forget what you need to be doing.