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(2 edits) (-2)

I am actually playing with a 20th Anniversary vpet right now. It's honestly basically this unforgiving.

 In the Vpet you need a 90% or better win rate for most top mons and it's random if you win or not. A well trained mon can lose to a low level fighter, killing the streak. You must check at least 3 times a day or get bad results up to a dead mon. And each mon is a new run. No forward progression carries over except for adding mons to the list of mons you have seen. 

Diferences? The trust system is a huge issue. This wasn't in the Vpet! There doesn't seem to be any way to make your mon trust you. Once trust is lost, you are doomed to bad results. Training is a lot more interactive here but it's also a lot harder. Failing training causes trust loss which makes not being able to recover trust a serious problem. 

I haven't tried the Discord for feedback yet so I can't say about it. But, really: Digimon are hard to raise and this game isn't much different from the real ones. If they fix the trust issue and upgrade the server I think it is doing fine. 

Trust being low gets you to evolve in virus digimons. Also you can improve the trust having a win streak and with certain items

Thanks for the reply!  It's interesting that trust evolves virus types. In the Vpet virus evolution was random with care mistakes, training, egg type, and win streaks influencing the mon it becomes but not 100% dictating it most of the time. There's always a risk of death from natural causes before it can evolve, too. 

Which items recover trust? 

A  win streak is not very reliable for recovery. Losses  make you lose trust badly and you may have to use expensive bandaids or medicine to heal. In my opinion battle is a big risk with low rewards in regards to recovering trust. 

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Big Digimon vpet fan here and I hard disagree with saying this is just as unforgiving as the lcd pets. You dont have limited resources in those and can easily fight low level digimon over and over again to basically get guaranteed wins for your evo requirements. Plus all you really have to do besides that is feed and train them enough to keep them alive; there's WAY less to manage.


On paper, nothing you have to do in this game (train, manage weight, battle other players, etc.) is out of the ordinary, but it's the way those elements seem to fight each other and how constantly punishing failure is that's the problem. Training lowers weight which can lower other stats if it gets too low, but it also just lowers over time? You aren't given any freebies like the similarly too-hard-for-its-own-good Digimon World 1 to at least let you start over with a fighting chance. You can explore for random chances at resources, but NONE of the single player battles count for your win score. So other than the POSSIBLE monetary or item reward, you're risking having to decide between letting your Digimon die or using an incredibly expensive healing item if it loses. Again, in the original and more recent pets, injuries are free to treat. Every way you can fail or succeed consumes too many resources to get your foot in the door without 100% knowing what to do from the start and spending multiple doomed runs just to accumulate items to MAYBE raise ONE non-Numemon adult.


I've really wanted to like this game, especially with how they've talked about the roster and design choices. There's a lot of thought put into it! But I think it needs some major balance changes. I've been playing it for a good bit now, and every time I think I'm starting to understand what I've done wrong, it turns out there's way too much time consuming, random stuff to juggle.