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(bad) My experience with this game so far

A topic by Usakumo created 23 days ago Views: 1,051 Replies: 7
Viewing posts 1 to 5
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This game is the pinacle of getting forced to restart from 0 and being kicked in the back.

Roguelike have the  decency to not waste your time for hours and be constantly ticking you to go back to the game to make sure everything is ok

Not even talking about the amount of runs you have to  WASTE  just to get one champion run that goes well, but don't you dare say anything bad about the game.

Oh and about all that
Feedbacks that are closed really ? You can't even exchange anything properly on this server with the slow mode and all the infringement on discussions.

Not even mentioning the mentality of the whole "git gud" when you are FORCED to have a positive wr% in PVP and if you don't you can put a cross on your run and all the consumable resources put into it ( AND YOUR TIME too btw).

The original vpets was definitely 100% easier than whatever you are cooking.

The only redeeming point is the art from this patreon scam project.


Edit :
After a small week of spamming this game instead of my gachas I finally managed to get enough drivers and food/bits to reach Perfect stage. It was a complete struggle from start to finish and I wasted maybe 4 bandages on this and thousands bits only to get a Mamemon.
Game is hard for sure, and if I could not log in during launch I don't know if I would have managed that.

I have to note, the game feels more and more like one of those unclear NES game where you'd have to share what you know with others at all times in order to get proper information. It's 100% important to be in a community (or having friends) that also play the game.

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I am actually playing with a 20th Anniversary vpet right now. It's honestly basically this unforgiving.

 In the Vpet you need a 90% or better win rate for most top mons and it's random if you win or not. A well trained mon can lose to a low level fighter, killing the streak. You must check at least 3 times a day or get bad results up to a dead mon. And each mon is a new run. No forward progression carries over except for adding mons to the list of mons you have seen. 

Diferences? The trust system is a huge issue. This wasn't in the Vpet! There doesn't seem to be any way to make your mon trust you. Once trust is lost, you are doomed to bad results. Training is a lot more interactive here but it's also a lot harder. Failing training causes trust loss which makes not being able to recover trust a serious problem. 

I haven't tried the Discord for feedback yet so I can't say about it. But, really: Digimon are hard to raise and this game isn't much different from the real ones. If they fix the trust issue and upgrade the server I think it is doing fine. 

Trust being low gets you to evolve in virus digimons. Also you can improve the trust having a win streak and with certain items

Thanks for the reply!  It's interesting that trust evolves virus types. In the Vpet virus evolution was random with care mistakes, training, egg type, and win streaks influencing the mon it becomes but not 100% dictating it most of the time. There's always a risk of death from natural causes before it can evolve, too. 

Which items recover trust? 

A  win streak is not very reliable for recovery. Losses  make you lose trust badly and you may have to use expensive bandaids or medicine to heal. In my opinion battle is a big risk with low rewards in regards to recovering trust. 

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Big Digimon vpet fan here and I hard disagree with saying this is just as unforgiving as the lcd pets. You dont have limited resources in those and can easily fight low level digimon over and over again to basically get guaranteed wins for your evo requirements. Plus all you really have to do besides that is feed and train them enough to keep them alive; there's WAY less to manage.


On paper, nothing you have to do in this game (train, manage weight, battle other players, etc.) is out of the ordinary, but it's the way those elements seem to fight each other and how constantly punishing failure is that's the problem. Training lowers weight which can lower other stats if it gets too low, but it also just lowers over time? You aren't given any freebies like the similarly too-hard-for-its-own-good Digimon World 1 to at least let you start over with a fighting chance. You can explore for random chances at resources, but NONE of the single player battles count for your win score. So other than the POSSIBLE monetary or item reward, you're risking having to decide between letting your Digimon die or using an incredibly expensive healing item if it loses. Again, in the original and more recent pets, injuries are free to treat. Every way you can fail or succeed consumes too many resources to get your foot in the door without 100% knowing what to do from the start and spending multiple doomed runs just to accumulate items to MAYBE raise ONE non-Numemon adult.


I've really wanted to like this game, especially with how they've talked about the roster and design choices. There's a lot of thought put into it! But I think it needs some major balance changes. I've been playing it for a good bit now, and every time I think I'm starting to understand what I've done wrong, it turns out there's way too much time consuming, random stuff to juggle.

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coming across reaper 3 fucking times in a row when you are desperate for bits and items for a decent run is not fucking fun. already debating uninstalling as every time i have to restart a run i have almost nothing to work with so any future run is also doomed.

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I can never avoid Numemon. All I can figure out is that I'm not paying enough attention to weight and overtraining. That made my evolution fucked and made it nigh impossible to win a fight since that's tied to your defense stat. Which is a weird idea. I can sort of get it because that is a thing in Monster Rancher. But in MR it was just a point, not your main way to enhance the stat.

And I'm not really big on drivers having a durability mechanic. I don't want to waste them but I do want to experiment since that's all the strategy the game has. Why not just have them work like the battle plugs from Brothership where instead of them breaking you have to wait a few fights or hours for them to recharge? It makes the game feel like a mobile game that is trying to make you spend money on it.

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Sadly yeah. I downloaded this because the art style is amazing, and I was expecting a cute and fun v-pet experience but the game is pretty difficult and I think the competitive nature of it ruins it. The fact that the most basic resources like food are completely limited and cost money is atrocious, not mentioning the fact that the shop is "realistic" so they actually close it for three whole hours. At least in the original v-pets if the Digimon dies it actually feels like it's your fault, cuz you have unlimited food and medicine, and it's up to you to make sure that you're actually checking your Digimon and taking care of it. Instead, in this game they die because you didn't have money to buy basic food or medicine, or even if you did have money, the shop was closed. Money itself is a big issue, as in order to get money you need to win battles, but as of now the only battling you can do is pvp, which is brutal and most of the time you will end up losing because the only way to win is by having drivers, but you can't get drivers if you don't have money to begin with. The cycle then repeats.


It's such a shame cuz the artwork is what drew me to this game, but I'll have to uninstall it until things get fixed. I still have hopes for this game and I really really wish they make it more user friendly for the players who just want to play a relaxing v-pet with nice art, with all the current competitive nature as an option that you could participate in, instead of it being the only way to play the game.