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Found a bug where returning from the instructions menu makes it so tutorial and survival don't show up on the main menu

Also I find it funny how contrails will appear when pitching up and down when taxiing on the runway in the tutorial lol.

It seems like if I put my gear down again right after takeoff it sticks me in landing mode and I can't turn it off

The allied support menu in the UI doesn't seem to close when I press 4, though it does remove the targeting reticle and the menu does disappear properly after using the support, and it seems to close automatically after a while. Also, does allied support actually come from units on the map? used mlrs near some allies and I could've sworn I saw the rockets actually come out from them, which is a really neat touch if true (and also makes it more jarring how allied planes just appear the moment you summon them) 

But yeah, really neat demo! Terrain and models aside, the controls and style feel good. I especially like how there's some more nods to sim-like elements, like how the throttle can actually works like a throttle and can be granularly adjusted. Being able to pick individual weapons per station is also really really nice.(though I think that it should highlight or indicate the selected station on the plane itself, and/or change the view to show the underside of the plane). I also noticed that sounds seem to have speed of sound lag, also a really nice touch

There are some things that bother me a bit:

The lack of an Elevation/Attitude indicator can make things a little disorienting, especially given that the graphics are a bit "fuzzy" at times which makes it difficult to tell the sky from the ground

Missiles don't seem properly lead their targets (even the HMVMs of both types seemed to curve behind bombers rather than setting themselves on an intercept course), which I sorta understand given that this is supposed to be arcade flight action but Project Wingman made them work and imo they're more satisfying that way. 

It seems like there's supposed to be three different views similar to how ace combat/project wingman does it, where there's a third person, a cockpit view, and a third with only hud and no cockpit, but the third one doesn't seem to make the cockpit invisible properly.

Instant fail as soon as I leave the mission area is a bit bruh but it's understandable for a demo

The terrain hitboxes are a little weird but I saw the devpost mentioned you're gonna change that.

I feel like LRSM doesn't actually have enough range to hit stuff out to it's lock range unless fired at low altitude and high speed. Not a bad thing since that's realistic to how it'd actually perform but it should be mentioned in the description. The LRGM also might have a similar issue

I have a feeling that the gun lead indicator doesn't account for how my velocity affects the bullets, I noticed that at high speed I didn't have to lead nearly as much as the indicator was telling me

The NRP-20 can put rocket pods on station 2 (the right side wingtip) but not station 1, which looks a bit quirky

Had a funny thing happen on operation whisper: I found out I could shoot MTAMs at the patrolling fighters and not raise the alarm, but that turned out to be a mistake in two ways: Firstly, it meant I initially missed the awesome work you did with the flyby sound effects, and secondly, one of the MTAMs missed and aggro'd an I-29, so I had to fly the canyon with an I-29 chasing me that I couldn't shoot down so I was forced to outspeed it lmao. Could be fun as a mission mechanic actually. 

Man, tunnel runs are way harder now that I have to actually manage the throttle and can't just let it cruise. Not a bad thing though, leads to these cool moments where I notice my airspeed is too low and I have to desperately ramp up the throttle to not stall. Do kinda wish that the camera zoom effect actually matched the acceleration rather than just responding to the throttle input, gets a bit jarring when I let off the key and the camera pulls in as if I'm not accelerating anymore but I actually still am.

Overall I think this is a really cool demo, had a fun afternoon playing through all the missions and trying all the planes.

(1 edit) (+1)

Hey buddy, thanks for giving it a go! I'm really glad you enjoyed the demo and thanks for pointing out the bugs! Some of them were left in the demo because I just couldn't be bothered fixing them at the time, others are news to me so I'll take a look while I continue overhauling the game. Some of the feedback you had on mechanics have been addressed as part of this overhaul, such as the camera zoom, others I agree need attention like the gun indicator and missile tracking. I'll make sure to give them another pass as part of the overhaul process.