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Suggestions

Add a small pointing tutorial, 

For the erotic book can be to lower the libido and unlock the h-erotic combat (useful to facilitate the unlocking of the gallery). 

Post death store, to facilitate the progression in the next attempt. 

Give more context at the beginning

Clothing? 

I've seen several glitches when I checked the training sessions, they overlap one on top of the other, there is no effect or duration of these so it can last for nothing and still spend points,

The girl acquires a desire to sleep making her not stop spending resources.

The food upgrade does not work there is a translation error in several parts of the furniture. 

and at the end of each defeat (game over) the game takes me out of the game.

Thanks for the feedback.

Tutorial, I have not considered it. Normally they are added in the last stages of a games development. I do see your point in it being needed.

The intent for the book is to add lewd stuff when att home.

There currently is nothing lewd to do at home so it does nothing.

In regards to make it easier to get stuff for the gallery. I plan on making a surrender option as well after winning for the next update.

The sleep section. That is due to the bed being the only thing that can heal her. I'll see about adding an aditional prop that can do something similar.

Well you could expand the house as well as add the possibility of recruiting some creatures to have a second hit during the fights,

And use the faun's magic to do those "princess things" like asking for help to the animals that you have "captivated". 

Also make the telescope serve directly to search for key objects that are not part of the equipment. 

Also add the option to run away or surrender to gain more scenes.

In addition to more information with the calendar such as what is the day of the game over, you could also add events at home such as the arrival of a merchant to "service" to get discounts,

Abductions by other creatures.

Other things I suggest 

I would give it a more guard look, you know like the faun's house from the chronicles of narnia or hobbit burrow type face to give them better use in the future.

Enter the store post game over:

Could work with "essence" of faun.

And among the things I could add things like an upgrade to reduce stats consumption, a trunk to store some items, costumes with skills. And other things

You have several good ideas.

A few of them are already planed, such as the merchant and companions.

And I agree that the home needs a touch up in terms of graphics.

House expansions: Currently only a dungeon is planned

Adding a prop that shows the current level of corruption in the region is a good idea and will be added.

In terms of an end game screen where upgrades can be purchased depending on how well you did sounds like a good idea as well. I'm not sure how it will work yet and it will likely be while before it shows up.

Well this is an idea but when you add the home menu add the extra to access the gallery directly and another section for the store.

Now the "difficult" part is how to balance it...

It can be through repeatable achievements in a game, by raising a quantitative level when you die or directly give you points for your final stats but how to make it not so easy or difficult is the question. 

(you could also add some erotic Game Over depending on which creature eliminated you). 

 In other words you can take advantage of the fact that your character is not a human but a faun.

Look for things related to his magic to support you

Pd: there are some bugs with the audio because it seems I lower the volume to avoid misunderstandings and even supposed to return to play but when I leave the application and re-enter to think that I have it with volume at 0 or muted continues to play at least until I lower the volume again or unmute it and mute it again.