Talking about the hidden achievements:
These would serve to unlock those effects for example the "other way" unlocks the anal mode for the piston.
Un popurrí:
En la sección de logros:
Añade logros ocultos con bonificaciones, como la "otra forma": haz un anal
Doble diversión n.° 1: uso de fuegos artificiales
¡¡¡y otros así!!!!
Secretos en las áreas como pociones cuyos ingredientes debes encontrar, npc oculto: bruja
Piel de vaca hongo,
Las criaturas de captura (no son dóciles pero quedarán atrapadas por un buen tiempo) necesitaban la trampa mejorada para aumentar su duración.
Pd: there are some bugs with the audio because it seems I lower the volume to avoid misunderstandings and even supposed to return to play but when I leave the application and re-enter to think that I have it with volume at 0 or muted continues to play at least until I lower the volume again or unmute it and mute it again.
Well this is an idea but when you add the home menu add the extra to access the gallery directly and another section for the store.
Now the "difficult" part is how to balance it...
It can be through repeatable achievements in a game, by raising a quantitative level when you die or directly give you points for your final stats but how to make it not so easy or difficult is the question.
(you could also add some erotic Game Over depending on which creature eliminated you).
In other words you can take advantage of the fact that your character is not a human but a faun.
Look for things related to his magic to support you
Well you could expand the house as well as add the possibility of recruiting some creatures to have a second hit during the fights,
And use the faun's magic to do those "princess things" like asking for help to the animals that you have "captivated".
Also make the telescope serve directly to search for key objects that are not part of the equipment.
Also add the option to run away or surrender to gain more scenes.
In addition to more information with the calendar such as what is the day of the game over, you could also add events at home such as the arrival of a merchant to "service" to get discounts,
Abductions by other creatures.
Other things I suggest
I would give it a more guard look, you know like the faun's house from the chronicles of narnia or hobbit burrow type face to give them better use in the future.
Suggestions
Add a small pointing tutorial,
For the erotic book can be to lower the libido and unlock the h-erotic combat (useful to facilitate the unlocking of the gallery).
Post death store, to facilitate the progression in the next attempt.
Give more context at the beginning
Clothing?
I've seen several glitches when I checked the training sessions, they overlap one on top of the other, there is no effect or duration of these so it can last for nothing and still spend points,
The girl acquires a desire to sleep making her not stop spending resources.
The food upgrade does not work there is a translation error in several parts of the furniture.
and at the end of each defeat (game over) the game takes me out of the game.
I think you do not understand me if I was playing until the end of its content at the time of that fie time ago now that I returned to play I can not find where to advance the npc I release the same dialogues of lost items that I did not collect because I was lazy because the enemies are have formidable defense and combat animations are slow (at least on my device) is also the problem of the passive items that never knew how to increase and to activate the auto game changes the only items that improve the statistics of finding objects
I would like a more efficient system to follow up the missions because a few months ago I tried to get back to where I left off and I couldn't because I got disoriented, besides I'm very tired of the combats which are very slow and besides I can't find a way to get the sp to buff myself and the automatic system disorients my build.