Well, I guess this is goodbye
Mirishi
Recent community posts
A small soup of suggestions:
Lustful Combat:when encountering enemies is have a chance to activate you don't gain resources, but more exp, this can also be activated if you toy enough with the enemy, it makes you avoid a kill, you can get special scenes from enemies.
Companion skills: depending on your nature it could be useful to be accompanied by a character.
Beastie Recruitment: if we interact enough (in a positive way) with some characters they can join us and give us unique abilities while they are in the group.
The problem is still there but it seems to be going well, maybe I didn't add an option to change the option frame and I don't know if it's because of that but in the squirrels floor I think there is an error when trying to get out of there because it releases a dialog and doesn't change place or go back to the room ;3
Un popurrí:
En la sección de logros:
Añade logros ocultos con bonificaciones, como la "otra forma": haz un anal
Doble diversión n.° 1: uso de fuegos artificiales
¡¡¡y otros así!!!!
Secretos en las áreas como pociones cuyos ingredientes debes encontrar, npc oculto: bruja
Piel de vaca hongo,
Las criaturas de captura (no son dóciles pero quedarán atrapadas por un buen tiempo) necesitaban la trampa mejorada para aumentar su duración.
Pd: there are some bugs with the audio because it seems I lower the volume to avoid misunderstandings and even supposed to return to play but when I leave the application and re-enter to think that I have it with volume at 0 or muted continues to play at least until I lower the volume again or unmute it and mute it again.
Well this is an idea but when you add the home menu add the extra to access the gallery directly and another section for the store.
Now the "difficult" part is how to balance it...
It can be through repeatable achievements in a game, by raising a quantitative level when you die or directly give you points for your final stats but how to make it not so easy or difficult is the question.
(you could also add some erotic Game Over depending on which creature eliminated you).
In other words you can take advantage of the fact that your character is not a human but a faun.
Look for things related to his magic to support you
Well you could expand the house as well as add the possibility of recruiting some creatures to have a second hit during the fights,
And use the faun's magic to do those "princess things" like asking for help to the animals that you have "captivated".
Also make the telescope serve directly to search for key objects that are not part of the equipment.
Also add the option to run away or surrender to gain more scenes.
In addition to more information with the calendar such as what is the day of the game over, you could also add events at home such as the arrival of a merchant to "service" to get discounts,
Abductions by other creatures.
Other things I suggest
I would give it a more guard look, you know like the faun's house from the chronicles of narnia or hobbit burrow type face to give them better use in the future.
Suggestions
Add a small pointing tutorial,
For the erotic book can be to lower the libido and unlock the h-erotic combat (useful to facilitate the unlocking of the gallery).
Post death store, to facilitate the progression in the next attempt.
Give more context at the beginning
Clothing?
I've seen several glitches when I checked the training sessions, they overlap one on top of the other, there is no effect or duration of these so it can last for nothing and still spend points,
The girl acquires a desire to sleep making her not stop spending resources.
The food upgrade does not work there is a translation error in several parts of the furniture.
and at the end of each defeat (game over) the game takes me out of the game.