Yup, that was what I was planning to do for the Neuro integration.
I didn't want to do that for human players because I didn't feel like I'd manage to make something that would be challenging enough to be engaging in the duration of the game jam if I went with turn based, which is why I opted for this pseudo turn based system, where you're forced to keep up some pace at least.
When I add it for Neuro, I'll probably add it in a settings menu as an accessibility option though, especially if I manage to think up some twist on the mechanic in order to increase the challenge for harder levels.