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It's not a bad attempt at what I consider to be an early attempt at a Vampire Survivor clone.

As for some constructive criticisim:
- the game is missing some player feedback upon receiving dmg.The HP just goes down but as a player unless you pay attention you don't really know when you get hurt (perhaps a screen flash or shake would help?).
- the enemies get really spongy around 10 min mark and despite having high dmg and tons of upgrades I felt I had to run for a minute before killing a single basic monster.

Best of luck with future development!

(+1)

Thanks for feedback! After 3rd boss there is essentially infinite wave when enemies become much stronger with the time. This is how far it is currently developed. I plan to make more intensive and longer phases between bosses and 3rd boss is supposed to be the final per level. 

Player hit feedback is a priority and it is going to be added soon.

Ah, that explains a lot :)

Best of luck with future development!