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Nice iteration on the base concept! Here are my points:

- Definitely feels a lot less random than the original when I tried it out;

- Very fitting music;

- I like the addition of bumpers, bringing pinball elements to the mix;

- I feel using spacebar would have worked better than clicking the mouse for switching modes, makes it more of a commitment, more impactful;

- The game can still feel random when the ship moves too fast for the camera, sorta disappearing from sight, leaving players unable to avoid obstacles;

- As a result I found  wormholes to be too punishing to be enjoying the overall experience, being sent back to the start at times when it didn't feel it was my fault;

- I'm not sure if the timer restarts after a wormhole? If so then it should be fine, this becomes a new try rather than being punished for randomly hitting a wormhole;

- You could maybe consider checkpoints, or maybe a QTE when about to be aspired in a wormhole, but not necessarily if this is meant to be a hardcore experience;

- Maybe add a little pointer or arrow to indicate in which direction the ship will be dashing when switching modes, it felt like it'd always dash towards the upper left, but have no idea why.

- Or maybe a rotating arrow around the ship would offer a better sense of control, letting players decide when's the right time to dash in the right direction.