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Awesome presentation and ambiance :) Here are my points:

- Unless I missed something, this strikes me as closer to an interactive experience than a game since there are no goals;

- I failed to see why I should care about what happens to any of the characters, as there doesn't seem to be any stakes or consequences to anything;

- The game doesn't seem to have a fail or win condition, even after a character died;

- Assuming I'm trying to keep the characters alive, I found it hard to anticipate how the events would impact these characters based on the stats that felt pretty cryptic;

- It seemed there were more characters arriving after one got to 100 health, but couldn't understand why;

- You have a nice setting and sort of an interesting twist here, with little more work on defining how to make it a game with goals and consequences, I think you could have something original and interesting;

- Bug, the music doesn't loop.