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Hey, there; I just finished Version 0.6 last night, and gave you a follow because this is a fascinating project.  I immediately fell into the Anodyne 2 vibes that you absolutely nailed, and the premise has me intrigued.

I am a bit curious how hardcore the RPG mechanics are intended to be in the final version.  I'll find a way to deal with my decision paralysis, but are there going to be multiple paths potentially locked off by non-obvious choices or dice rolls?   I tried my hand at Disco Elysium a while back, and got completely hosed by a few bad rolls, leaving me unable to progress.

thank you so much for playing and the kind words!

to not spoil too much of the fun decisions don't necessarily shape the world around you, but moreso how you and your character grow to think about the world of Anders. In short there's no way to miss entire sections of the game!

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Lovely!  I can definitely roll with that; not much of a "choices matter" gal, but that sounds like the fun way to do it.  Thank you for the reply; very much looking forward to the final build!