Hey, there; I just finished Version 0.6 last night, and gave you a follow because this is a fascinating project. I immediately fell into the Anodyne 2 vibes that you absolutely nailed, and the premise has me intrigued.
I am a bit curious how hardcore the RPG mechanics are intended to be in the final version. I'll find a way to deal with my decision paralysis, but are there going to be multiple paths potentially locked off by non-obvious choices or dice rolls? I tried my hand at Disco Elysium a while back, and got completely hosed by a few bad rolls, leaving me unable to progress.