0.6.4.0
Other Changes:
- Tweaked the early tutorial and setup.
- Hovering over a hero in the siderbar will now show their current thoughts if they have any.
- Added and fixed some missing and incorrect guide entries.
- The item visual effect for clothing/weapons found now shows the actual weapon/clothing being found.
- The raid map pin now shows what items are being picked up.
Balance:
- Weapons now decay slightly faster.
- Orders will now ask for more slimes.
- Mini slimes now scale up slightly more in higher level raids, and spiderlings slightly less.
- Heroes that were relaxing before the shift starts will no longer be considered bored right away.
- Chests placed in the guild will now expand the inventory size by 12 spaces instead of 16. (This was originally buffed to combat inventory crowding, but as the amount of loot gathered was reduced, this isn't needed anymore.)
Bug Fixes:
- Fixed the explosion particle.
- Fixed the enemy death and item gather particle not drawing if the popup is selected.
- Giving heroes equipment when there's two or more pieces of equipment of the same type that was already equipped now swaps the equipment out properly.
- Fixed moving things around in the inventory with a filter active.
- It is no longer possible to pin the shortcut pin popup.
- Fixed an issue where pinning an item storage popup with a shortcut filter applied would wipe the filter.
- Trusty Pickaxes and Compasses are, once again, for real this time, no longer classified as $PWDR.
- Fixed spike traps not making the spike trap sound when stepped on.
0.6.5.0
Other Changes:
- Improved hero pathfinding.
Balance:
- Enemies spawned by Pharoh Tensis and Captain Grey Bones now have reduced health. Also slimes spawned by King Slime have slightly more health.
- Boss Enemy scaling based on number of heroes in the raid has been flattened. (Something for this was added for all enemies and it just compounds really fast.)
Bug Fixes:
- Fixed a crash on load. Between testing and patching, a script got corrupted and was causing a crash, this has been fixed.
- Enemy death visuals now appear only on the raid popup they were created by.