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(+1)

-I feel like in other idle games your auto-click becomes usable much faster. It took me 5 minutes to get there here.

-settings/shop UI is broken if you go full screen and then out again

-Is the rocket symbol supposed to shoot? It doesn't seem to work

-The spaceship is moving to the right according to the background, kinda like a shmup, but enemies come from all directions. I wish it was more consistent. If they are surrounding you, perhaps it's a planetary defense situation.

-The buttons and font are pleasant but the pixel art art for rockets/guns is way too low res for how the rest of the game looks.

Thanks for the feedback! 
This was just a quickly made prototype, so balance is off and its missing quite a bit of content and upgrades that would make sense for a clicker game. Also the sprites were just quickly downloaded and put in to have something thats not programmer art.
There are quite a few situations that seem to break the UI. I was able to fix a few, but uploading it to itch creates another scenario thats hard to control.  Will see if i can avoid it altogether somehow.

The rocket symbol is just a button for the mobile view (less than 1024px wide). The footer buttons are just a menu so you can access everything when using a phone.

The planet idea was my first idea too, but i thought it might be weird to move from level to level with a planet. In my mind it was more satisfying to have loads of explosions all around your ship, but we will see. This can easily be changed at some point.