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What changed since last demo day:

  • 3 new playable characters: Fallen Paladin which is similar to Diablo 2's paladin, No'Kra which is a melee warrior-type character with a rage system and the Void Hermit which is a gunner-type character;
  • Many new mutations (power-ups): there are currently 20 unique mutations in the game;
  • Game flow: each stage (biome) has an unique boss, and there are currently 4 levels total (1-1, 1-2, 1-3 and 3-1 which is the Desert, where the demo ends with an unkillable boss-fight);
  • Music: each stage has an unique soundtrack;
  • Much better effect when the player gets hits by damage;
  • Video settings: fullscreen, screen-shake, FPS counter;
  • A "death-recap" UI when the player dies, kinda WIP but there's something;
  • Many fixes and improvements;