Nice game, the artistic style and story of the game is top notch, some areas could use rewaming though I'd say it wouldn't be nessecary. A few areas such as getting attacked by robots at the start of the game through to the boss level can be avoided quite easily meaning that in theory could collect all the items and finish it off with the boss. Though when it comes to battles the ambience of the music and attack system is cool I enjoyed it. This game has potential to be one 100s of cool indie projects that go to an interesting design approach and plot, though could section of some areas so that the player wouldn't rush through and instead get to know the npcs and their discussiions along the way.
For the Music choice 8/10 ( An interesting astmosphere is created around the player that drives them into the action and interest the player to move forward within the level, though occasionally there could be spooky or the unknown types of melodies to great an expecatation of the unknown)
For the Plot / Story 7/10 ( The story started off great that the enemies have invaded into the world and a crew of 3 girls are there to battle them off and save the rest of the people that are still left alive, I enjoyed finding out about each situation and the choice that we can make with sarcasm, honesty as well as direct. Though I would have loved to see more of it that we get to spend slightly longer with some of the npcs or see them battling the robots within the scene to indicate that they require help for example the Person in the room that ended up shooting himself by one of the options greated immense psycological perspective of the situation and how it involved from it).
Gameplay 5/10 ( I think it needs some revising in areas to introduce more of what each function does especially in the combat area, as it offers attack, items, guard, though it might at first be difficult to understand who is shooting who and when. Slight adjustments to indication and clear visualization of what is happening is something that requires addressing. For the walking and exploration mechanics they are quite well made as well as the robot randomly pathing around that even if you are trying to dodge the combat situation you might run into it as well, which creates a good balance between being able to and not to avoid the situation that might be present especially if it comes to low health or items within the arsenal.
GUI 4/10 ( Enjoyed the simplicity in its design and the creation has not gone overboard making it simple to get to understand. Though Some of the elements align together and are hard to differenciate between elements such as the item menu while in combat as they are occasionalyl displayed on the left and right side together. Though the precion worked as expected though would like to see some better indication with the contrast or brightness for some of the elements that are selected for example the character currently attacking.
Overall 6/10 ( Would play again and interested in seeing where it goes in the future, some key areas that could be changed would immensly improve the playability for first time players. Though there is always beauty in the unknown, about exploring and figuring it out.
Amazing, Keep it up!