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(+1)

I got up to level three, I don't know what else is after that.

I like the visual style and sound effects, they fit and work. I also like each unique hero and how they all play differently. (Don't know what the wizard is supposed to do, the explosion ring is really weak.)

Without a tutorial, though, some things are confusing, though. The first thing I see is a list of like 200 items with attributes I don't understand. That's probably for debug though.

The other thing that confuses me is the entire lose state. On level 3 it says 1/0 so I don't think it's that. In the first 2 levels I could have all heroes on the board and not lose, and sometimes I lose when a hero dies, and sometimes it's fine.


My suggestion is to tie it all to hero health, and have recalling damage the hero. If all heroes are dead, the round is lost. Right now, health doesn't seem to do much as heroes don't attack even if left on the board.

Also the cannon sounds like a bird when moving.

Thanks for playing!

The level 3 thing was a bug (or rather an oversight on my part) which I fixed just now. The lose condition is when:

  • all heroes are dead
  • you take too many turns to defeat all enemies

As I mentioned in the description, all heroes being on the board simply ends the current turn and not the game. Heroes attack when they bounce against enemy blocks. Them being left on the board essentially makes them pawns to be used by the next Hero that bounces them and re-activates them .