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Heyo, thanks for playing again!

I think you should lean less on passive damage resistances and more on the ones that modify the alchemist's moves and abilities if you want the player to feel like they're choosing a build

Fair point, I added the resistances basically as content padding. I'd love to hear whatever buff ideas you might have.

Going by the description alone the one that gives you a chance to absorb enemy elements seems like something I would either fail to notice when it happens or not be in a position to use that specific element effectively

Yeah, that one's very situational.  The yellow buffs are all quite powerful so my idea was to have a kinda crappy one to dilute the pool a bit. Maybe I'll buff it.

The merchant lady's audio was very bass boosted and distorted, idk if it's just too loud or it simply didn't agree with my headphones.

Terribly sorry about that, evidently my laptop's speakers have shit bass. I've deployed a hotfix that should help.

After changing the resolution the arsenal was the only one that didn't rescale properly until I restarted

Noted.