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(+1)

All the new art is gorgeous.
The little horses you can explode were a very nice touch. I hadn't noticed before that the AA turret enemies can kill your grenades mid throw, really cool.

Interesting idea with the airborne reinforcements in the new level, but maybe they should come accompanied by the gunship enemy for fire support if you don't want the player to shoot the transport helicopters down every time.

The vulcan completely overshadows the rotary cannon but man does it shred. The smartgun is kind of weird but it's comparable to the basic cannon so it's solid. The unguided rockets are right up my alley since I used the other missiles as unguided weapons anyway. The mortar enemy does its job of threatening you from behind cover with its fast projectiles.

The development log button fails to open x for me:

Amazing progress as always.

Thanks for playing once again!

The little horses you can explode were a very nice touch. I hadn't noticed before that the AA turret enemies can kill your grenades mid throw, really cool.

Indeed! They're basically there to prevent certain players from spamming grenades and finishing levels too fast, but I also just thought having a functioning C-RAM in game would be cool.

Interesting idea with the airborne reinforcements in the new level, but maybe they should come accompanied by the gunship enemy for fire support if you don't want the player to shoot the transport helicopters down every time

I was worried it might be a little bit too hard, but looking at some footage it seems I was mistaken. I'll see about having them occasionally spawn a gunship in to accompany them.

The vulcan completely overshadows the rotary cannon but man does it shred. The smartgun is kind of weird but it's comparable to the basic cannon so it's solid. The unguided rockets are right up my alley since I used the other missiles as unguided weapons anyway. The mortar enemy does its job of threatening you from behind cover with its fast projectiles.

Indeed the Vulcan basically makes the rotary cannons obsolete. Perhaps I'll increase their spread to make up for it, I feel like they should still have some application. Glad to hear the mortar enemies are working as well.

The development log button fails to open x for me:

That's very strange. I checked the code and everything seems to be formatted correctly, but Game Maker isn't printing the colon on https:// and seemingly adding a " at the beginning. Will need to look into why this is happening, thanks for bringing it to my attention.

Amazing progress as always.

Thank you!