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Hello! Sorry it took a few days to get back to you on this. I took a look into this and immediately encountered the same crash, I'm not 100% certain on what exactly caused this to start happening now but I did fix it. I've uploaded version 1.6 which should fix this issue. 

Apparently the plugin was trying to access Boundary System logic and there was no definition for Ritter.Boundary object, so simply creating the Ritter.Boundary object ( Ritter.Boundary = Ritter.Boundary || {}; ) appears to have fixed the issue.

Let me know how it goes, or if you run into any other issues.

Thank you and good luck with your game project!

Thank you for replying. Regarding to the issue, the crash doesn't appear anymore on my main project. But I am having another issue now. The plugin seems to not work properly, tried to put the script on my main project then a new testing project. And I couldn't get it to work on none of them. 


Despite I have put the script on both the spawning map and the map in which the event should appear, it doesn't seem to work. It's even more strange because I tried it on two projects; my main one with lots of plugins and a testing, clean project. I tried it in different ways including spawning the events on region ids and spawning them on coordinates. Not having luck for now.