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Yes, this is the correct section and Happy Holidays to you as well, thank you! I just didn't see this one until just now.

Anyway, the answer to your question is yes, the Advanced State controller supports all vanilla object change, effect, and sound options. The control panel itself does as well.

If you look at https://thundrfs.itch.io/fs22-advanced-neuero-nl1622-16000, you will see some examples.

Any place you see <sounds> or <effects> you could also use <objectChange>. For example <soundGroups> becomes <objectChangeGroups>, etc. The main keys are:

  • <sounds> <soundGroups>
  • <effects> <effectGroups>
  • <objectChanges> <objectChangeGroups>

Hope that helps

I sure appreciate the reply!  I will have to mess around with it some more for sure.  I have everything that the Neuero will do working with my dryer, so dust effects, transferring between storages, and the dryer working.  I just need to mimic the effects functionality to work for objectChange.  When I tried what I thought was correct I got errors.  Definitely something I’m missing but I’ll tinker some more.  Thanks again and thank you for all you do for the game!  

Are animations supported ie. <animatedObjects> <animatedObjectGroups>?