Yes, this is the correct section and Happy Holidays to you as well, thank you! I just didn't see this one until just now.
Anyway, the answer to your question is yes, the Advanced State controller supports all vanilla object change, effect, and sound options. The control panel itself does as well.
If you look at https://thundrfs.itch.io/fs22-advanced-neuero-nl1622-16000, you will see some examples.
Any place you see <sounds> or <effects> you could also use <objectChange>. For example <soundGroups> becomes <objectChangeGroups>, etc. The main keys are:
- <sounds> <soundGroups>
- <effects> <effectGroups>
- <objectChanges> <objectChangeGroups>
Hope that helps