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(+2)

Super enjoyable. At least, once I managed to turn off the CRT filter — can't see anything with that on.

Very complete experience. Coherent, easy enough to understand, a pretty fun game loop, unlockables, a tutorial, an option to save… it's all there. Stellar job all around.

If I were to nitpick, I'd say I was kind of missing something like a mini map. The reason being the following: after every trip to base, I found myself cycling through 1-5, so that I could see in which direction the objectives spawned. This way, I could at least awkwardly guess at the optimal route. Having to do this every time I went to get a reload got kind of tedious after a while. For me, having some kind of mechanism to at least gauge the distance to each of the targets would've been appreciated.

But regardless, this is an outstanding game.

Yeah, I tested this in a browser way too late into the jam, and was not pleased with how it changed the filter. It looks a lot better when downloaded. I also added a brightness slider, and increasing that slightly seems to improve visibility in the browser version with the crt filter on.

I was considering having some sort of minimap or distance gauge during development, but I felt that having less information would incentivize players to familiarize themselves with the levels (especially in Cul De Sac and Cliffs, since the houses are in distinct clusters, and once you know those clusters you can gauge the distances pretty easily). Of course, since I made the levels I couldn't really anticipate that the initial runs of them might be a bit frustrating, I guess that was a design miscalculation on my part.

Thanks for the feedback, and I'm happy to hear you had an overall good time with the game!