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A jam submission

Drive By DeliveryView game page

We take pride in our same day delivery policy
Submitted by LowQualityRobin — 1 day, 12 minutes before the deadline
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Drive By Delivery's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity and Theme#63.9233.923
Overall#123.5903.590
Visuals and Sound#133.5383.538
Fun#183.3083.308

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

A wonderful game! I really enjoyed the old CRT TV effect going on and the gameplay was simple enough to understand while still being enough of a challenge to not just be a breeze to get through. I thought the core concept was fun and thought it was a lot of fun to play, good job!

Submitted(+1)

loved the shaders work 

Submitted(+1)

Super cool vibe!! Although I find it quite hard with the controls, but nonetheless I find the artstyle is ASTOUNDING! :D

Submitted(+1)

very great game but i can't seem to drive the car right. maybe i'm a noob...

Developer (1 edit)

That seems odd. Were you pressing W or S? Also what browser were you using?

Submitted(+2)

Super enjoyable. At least, once I managed to turn off the CRT filter — can't see anything with that on.

Very complete experience. Coherent, easy enough to understand, a pretty fun game loop, unlockables, a tutorial, an option to save… it's all there. Stellar job all around.

If I were to nitpick, I'd say I was kind of missing something like a mini map. The reason being the following: after every trip to base, I found myself cycling through 1-5, so that I could see in which direction the objectives spawned. This way, I could at least awkwardly guess at the optimal route. Having to do this every time I went to get a reload got kind of tedious after a while. For me, having some kind of mechanism to at least gauge the distance to each of the targets would've been appreciated.

But regardless, this is an outstanding game.

Developer

Yeah, I tested this in a browser way too late into the jam, and was not pleased with how it changed the filter. It looks a lot better when downloaded. I also added a brightness slider, and increasing that slightly seems to improve visibility in the browser version with the crt filter on.

I was considering having some sort of minimap or distance gauge during development, but I felt that having less information would incentivize players to familiarize themselves with the levels (especially in Cul De Sac and Cliffs, since the houses are in distinct clusters, and once you know those clusters you can gauge the distances pretty easily). Of course, since I made the levels I couldn't really anticipate that the initial runs of them might be a bit frustrating, I guess that was a design miscalculation on my part.

Thanks for the feedback, and I'm happy to hear you had an overall good time with the game!

Submitted(+1)

I had some problems moving the car around. Seemed like there needed to be some tuning there. Great game otherwise.

Submitted(+1)

also, how do 24 stores have the ability to control time.

Developer(+1)

Dystopian future where nothing matters more than same day delivery. Time travel was invented only so more packages could be delivered in the same day.

Really though, this in combination with packages increasing in value the longer you're in a level was a game design decision made to keep players invested in each run of the levels, since otherwise there would be no real incentive to try to be better at the game.

Submitted

great game but you better have good excuses for the way the houses in grid are structured.