would love some improvements to the controls as well. attacking feels very clunky and jumping/double jumping activates when you just hold the space bar when it should only activate when space goes from unpressed to pressed and then holding spacebar would control the height of the jump.
you could check out "Platformer toolkit" from GMTK for the control examples
Viewing post in what's next for phantoms curse going into 2025 comments
thanks for the suggestion, currently both of those things are on the list. ill be updating the post above to reflect these changes as i work through them. currently i found a fix for the jump issue so that's thankfully solved. as for attacking that's on the list for improvements. I'm thinking of improving the hitboxes, and animations, as well as potentially adding some form of hit stun or something along those lines to make combat feel better.