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I've played for ~2.5 hours, that was enough to reach and explore the Spire. The jorney towards the Spire felt really special. It being always visible made me curious about it in the first place, which is a good thing in the game with so much freedom and so little direction. It directed me towards less complicated goals, for example: figuring out stuff like healing, gear acqusition, lvling up, etc. 

Combat felt good, probably because i focused on melee. Having proper stats really smoothed it for me personally, my attacks missed once in 20 swings and didn't felt bullshitty. Outside of stamina restoration, i haven't really used any magic. Ranged combat is fine, i guess, i haven't really used anything other than a bow and a musket (this one is OP by the way). Gear bonuses felt "nice-to-have" but not necessary.  I haven't figured out the repair mechanic (if there is one) and weapon crafting, but it would be nice if it was a little bit more obvious. I dunno about armor, but i just used the most defensive pieces and i was constantly overencumbered, thought some weapons help with that, i believe halberds, spears and such allow the player to charge (and ignore the current speed limit) towards an enemy. After i got a musket all encounters boiled down to me just oneshotting everyone, but i think  it's considered to be an endgame weapon (though i think it's too easy to acquire).

Inventory management feels decent. I had to constantly level up both equipment and inventory max. weights since i had to carry more weapons and heals because i haven't bothered figuring out that stuff. Would be nice if the player could interact with items when looting. Also would be nice if there was an option to drop/transfer a specific amount of an item (when i was in the Spire dungeon i was constantly eating fish only to get rid of it).

The game is easy enough to get into. I had no problem dealing with basically every single mob. The only time i had a problem was when i met a guy in full titanium armor. Healing after battles was the only struggle for me. Good healing items are very limited in the overworld (personally i just kept eating wheat, which is weak and weighty but easy to acquire). Though killing a single guy in  the Devil Spire dungeon  gave me enough fish to never ever be bothered with finding healing items.

Dungeons. I felt like some of the dungeons were too small. Some were too unrewarding. I think it's fine since they are randomly generated. It felt like getting closer towards the Spire made the dungeons slightly bigger. One of the things that constantly bothered me was the amount of locked doors and chests. I couldn't finish exploring the Devil Spire dungeon because i was locked out of it, a good half of the doors were inaccessible. The other thing is that i've encountered some generation issues (like rooms generating inside of other rooms). That issue was specific to the Devil Spire dungeon.

Overall i think this is one of the biggest and deepest games here. I really enjoyed playing it, the atmosphere was great and i had my fun (tricked the fire horse into helping me deal with a lvl 40 npc, they both killed each other, heh). The music felt good enough and provided extra immersion. All sounds served their purpose well. It felt a bit janky, but i didn't really care about it, since the game was fun to play. I think you can easily focus on polishing and making more content for the game at this stage.

Some of the screenshots i've taken during the gameplay:



Thanks so much for playing, and the in-depth review, I'm really glad you liked it!

I've taken note of your small issues with it, and will work on improving on them. I'm still adjusting the balance of things, and the lack of content might impact that, but rest assured things will feel more balanced later on. I'll definitely have to add some sort of tutorial for future releases.

Things to note: you can break down doors with enough attack power, and the attack type matters a lot (like using cutting weapons against wood/fabric, and smashing ones for metal/rocks). 

Excellent screenshots, btw!