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(+1)

Really cute and well animated and programmed player character, scenario looks wip but the artstyle is already appealing. Can't wait to see it with music and sounds, those make a huge difference in games like this.

Here are some more thoughts:

  • should be able to air dash after a wall jump
  • ledge grabs don't seem to work sometimes. worst case scenario seems to the the little pillar fountain at the beginning
  • needs an animation for sprinting while swimming
  • definitely needs particles for ground pounding at least
  • don't know if this is wip, but a crouch action leading into a high jump seems like a missing piece
  • remember to add a counter for the bones
  • watch out for level design traps like asking the player to do a maneuver high up with no safety nets before making them do it on the ground more safely

Thank you for your feedback ithiro!

I watched your recorded gameplay, and it gave me a lot of insight.

I'll be working on all the things you have pointed out. Of all of those, I have just uploaded a new version with the bone counter, which I had not showing. Thank you for pointing it out.