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(4 edits)

GODot chads represent!! Really cool game and a unique idea. All the fun of micromanaging healing without the dread of playing MMORPGs and interacting with their playerbase? Awesome!

Here are my thoughts and issues with it:

  • Excellent art style overall, specially the 3D characters and environment. But, I would use less simple gradients in the interface.
  • This is serious: turning the camera with left-click-drag makes it so your movement and strafing is still based on where your character is facing instead of the camera, which is very aggravating. I get using that to set a specific camera angle or check out your character, but movement should still follow where the camera is looking at.
  • You might want to consider adding a re-cast button to cast the last spell, specially with how Lesser Heal costs no Mana and can be used while moving.
  • It's better to stop the character's movement (and then cancel the spell if trying to move again) when casting spells that require being stationary instead of just making them fail if you try to do it while moving, and how some spells benefit from being cast over and over again.
  • "Maximimum" misstype on Chain Heal's description. Other levels of Chain Heal also have spelling mistakes.
  • Pressing to cast a new spell should cancel the currently cast one and start the other, or enqueue the action to be done as soon as the other is finished.
  • Q and E are way too useful to be wasted on a mostly useless action people will do with the mouse anyway. Consider changing the default keybinds.
  • Changing targets while casting a spell doesn't actually change that spell's target! Should be an option at least.
  • ... why is the spell-book icon a spell-wand?

Good luck and keep at it!

(+1)

Q and E are way too useful to be wasted on a mostly useless action people will do with the mouse anyway. Consider changing the default keybinds

Honestly i'll probably do that. I wanted to give people the option for tank controls but I'm probably better off forcing people to use right mouse button to turn as the default.