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Oh man, that Amiga version is like Shinobi from Wish dot com ๐Ÿ˜‚๐Ÿ˜‚

To be honest I did consider it at the start of the disassembly but then I discovered how many sprites it can push and how many colors they have, so bailed instantly.

If I remember well no more than 256 differents colors are used in the same time, the first version of the emulator used the MCGA 256 colors mode, i used a dynamic palette assignements. On amiga maybe possible un AGA mode but don't know the AGA limitations so maybe I'm saying something stupid :-D

I tried your version on the MAME Neogeo CD emulator.

Hello,
Just added your rom version to MAME to load it as a MVS card and the game is running without problems (bgm are ok, no background missing or wrong aligned), tested up to mission 2 level 3.

Cool..  should have bug fixes for those soon on systems where the program rom is actually in DRAM  ;)