Thanks for the detailed feedback! Some of these are just bugs that resulted from fixing other bugs or removing other levels. I wish it was more complete, but it was overdue already lol.
Pace was related to emotion. They talk a bit faster and the music speeds up when the conversation hits a more critical point. Times where suspect is about to snap, and the wrong decision ends the level, so it's there to put pressure on the player. I didn't think people would associate it to lying, that's a good insight.
Haha, I actually spent a good deal of time working on proper interrupting. Like I felt the player should have the agency to interrupt the suspect even though there's no game purpose.