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Good Cop Bad Cop's itch.io pageBootcamp Track
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Devs seeking to make more fun and polished games
Reference Game
http://no reference game used
Bootcamp Discord username
Muz
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Bootcamp Track
Devs seeking to make more fun and polished games
Reference Game
http://no reference game used
Bootcamp Discord username
Muz
Log in with itch.io to leave a comment.
Comments
I thought this was awesome, really clever and I could really see this becoming something cool in the Disco Elysium kind of genre, with some fleshed out characters and also some real potential for character development with the cops relationship with each other, as well as the way the relationship obviously is very dynamic with the suspects, you could pull a more slow and subtle string to make the cops have a dynamic relationship that is directly effected by the way they approach the job. This actually gave me proper This Is The Police vibes as well, and I think you could turn this whole mechanic into something incredibly cool. You definitely should pursue this more.
Brilliant work in such a short time as well 😁🙌
Thanks! Both of those games were inspiration. I just thought it might work well combined with a runner style of gameplay and it worked pretty well.
That was really fun to play. here is my feedback:
1) as a person with slight reading comprehension deficit, a text based game is not usually something I'm interested in. this kept my attention even though i couldn't read everything before several of the messages went away. i think there were 3 or 4 long ones that i didn't make it through. not much for you to change here because its a time based game. only way i can see around this is to have the person read something in the beginning and calculate the time it takes them to read it so you know what their reading speed is then adjust the lawyer timer based on that. somewhere from 10 minutes for fast readers to 15 minutes for slower readers.
2) a single case to solve is ok and it did change when i played it the next times around based on who was talking more or at what times but I would love to see multiple cases in the future. maybe start the game outside of the interrogation room with a selection of different cases and your goal is to solve them all or as many as you can by the end of the day.
3) consider throwing in something that breaks the gameplay like another person entering the room that pulls one of the cops away for a moment so you are forced to be the opposite one for 10-20 seconds.
4) i didn't know who was talking at first. it took me a little bit to realize that the two cops were at the bottom and the person being interrogated was at the top. would suggest to add some static images that show the person being interrogated during the whole thing and the good cop/bad cop slide in and out of the screen as you change who is talking. hope that game mechanic makes sense.
overall a very well done game. the concept here of switching during an interrogation is phenomenal to me. the change in color and speed of speech when switching is fantastic. these aspects kept my interest for a while but the replay ability is not that high with a single case. please take my feedback into consideration. if you do make an update to it, let me know so i can play it again. hope to see more from you in the future!
Thanks for the input! Yup, I intended it to be about how the characters talk to each other, not what they actually say, so it's good to know that it works with neurodivergent people as well.
I did lose interest in making it myself though, so the replayability is low. I'll probably work it in with other themes and mechanisms in the future, like playing a crime lord or a president. It was a good way to test the engine though.
I got the confession the first try! ;)
Thanks for making this simple yet pretty polished game Muz! Interpreted the music tempo to be an indicator of the suspect about to call his lawyer, so I always switched to Good Cop when the tempo started going faster, then back to Bad Cop when it was slow again and it made sense.
I can't wait to see what else you do with the mechanics in the future!
Ha, that's interesting. Emergent gameplay, I guess. There's actually more fail parts on Good Cop, the music is just an indicator to how stressed the suspect was.
Interesting... I'm glad I somehow got through it in one piece despite not really knowing what I was doing. :D
Interesting gameplay, but would love to have more clue.
Thanks for the feedback. I thought it might have been a little too easy, but that's good to know.
This was nice! Here are my points:
- Original and interesting concept;
- Would have beneficiated from getting the info about the case ahead of time, like that Wario was in county and such, would have helped make better decisions about which mode to switch into;
- Noticed the different pace in the music but couldn't tell what it was linked to, either fast when being bad cop or fast when suspect was lying;
- Game conclusion says Try Again even after the case was solved;
- Assumed I had to assess if the suspect if guilty or innocent, until I realized I needed to break him into confession;
- Was impressed with how well the dialogue worked between roles and suspect's answers, felt pretty flawless;
- Noticed than switching roles during suspect's answer seems to interrupt the answer, would probably be best to only switch role after the answer has concluded.
Thanks for the detailed feedback! Some of these are just bugs that resulted from fixing other bugs or removing other levels. I wish it was more complete, but it was overdue already lol.
Pace was related to emotion. They talk a bit faster and the music speeds up when the conversation hits a more critical point. Times where suspect is about to snap, and the wrong decision ends the level, so it's there to put pressure on the player. I didn't think people would associate it to lying, that's a good insight.
Haha, I actually spent a good deal of time working on proper interrupting. Like I felt the player should have the agency to interrupt the suspect even though there's no game purpose.
Congratulations on finishing your game Smuz. I really like the concept here, and your dialogue is well written and engaging.
Whilst the audio and dialogue are enough feedback to gauge the suspect's composure, I quite liked the emoji you had in the alpha representing it previously.
Really interested to see if you do anything else with this idea as it's really
Thanks. It's useful to know you preferred the emoji. I was making it a bit more subtle but also planned to add a little more, like lighting effects based around the composure. Sadly didn't have the time to set them.
I'll probably drop the cop idea, but I like the genre. Probably going to make it more like the runner genre it's inspired from, where if you say the wrong thing, it's game over. Maybe next time, play the one getting interrogated instead.