Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Good Cop Bad CopView game page

Sometimes the truth needs a gentle touch. Sometimes it needs a sledgehammer.
Submitted by smuz — 4 days, 6 hours before the deadline
Add to collection

Play game

Good Cop Bad Cop's itch.io page

Bootcamp Track

Adventurer

Devs seeking to make more fun and polished games

Reference Game
http://no reference game used

Bootcamp Discord username
Muz

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I got the confession the first try! ;)

Thanks for making this simple yet pretty polished game Muz! Interpreted the music tempo to be an indicator of the suspect about to call his lawyer, so I always switched to Good Cop when the tempo started going faster, then back to Bad Cop when it was slow again and it made sense.

I can't wait to see what else you do with the mechanics in the future!

Submitted

Interesting gameplay, but would love to have more clue.

Developer

Thanks for the feedback. I thought it might have been a little too easy, but that's good to know.

Submitted

This was nice! Here are my points:

- Original and interesting concept;

- Would have beneficiated from getting the info about the case ahead of time, like that Wario was in county and such, would have helped make better decisions about which mode to switch into;

- Noticed the different pace in the music but couldn't tell what it was linked to, either fast when being bad cop or fast when suspect was lying;

- Game conclusion says Try Again even after the case was solved;

- Assumed I had to assess if the suspect if guilty or innocent, until I realized I needed to break him into confession;

- Was impressed with how well the dialogue worked between roles and suspect's answers, felt pretty flawless;

- Noticed than switching roles during suspect's answer seems to interrupt the answer, would probably be best to only switch role after the answer has concluded.

Developer

Thanks for the detailed feedback! Some of these are just bugs that resulted from fixing other bugs or removing other levels. I wish it was more complete, but it was overdue already lol.

Pace was related to emotion. They talk a bit faster and the music speeds up when the conversation hits a more critical point. Times where suspect is about to snap, and the wrong decision ends the level, so it's there to put pressure on the player. I didn't think people would associate it to lying, that's a good insight.

Haha, I actually spent a good deal of time working on proper interrupting. Like I felt the player should have the agency to interrupt the suspect even though there's no game purpose.

Submitted

Congratulations on finishing your game Smuz. I really like the concept here, and your dialogue is well written and engaging. 

Whilst the audio and dialogue are enough feedback to gauge the suspect's composure, I quite liked the emoji you had in the alpha representing it previously. 

Really interested to see if you do anything else with this idea as it's really

Developer(+1)

Thanks. It's useful to know you preferred the emoji. I was making it a bit more subtle but also planned to add a little more, like lighting effects based around the composure. Sadly didn't have the time to set them.

I'll probably drop the cop idea, but I like the genre. Probably going to make it more like the runner genre it's inspired from, where if you say the wrong thing, it's game over. Maybe next time, play the one getting interrogated instead.