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Unreal offers tools like sequencers and automated console commands that make batch processing of iso sprites more efficient. If you have basic knowledge with C++ or Blueprints, you can program workflows that drastically reduce the time and effort required to render and export isometric assets that save significant time compared to Blender’s often cumbersome readjustments.

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Oh my god, this is a literal game changer. I had written some rudimentary scripts for blender to batch out these kind of renders but this is a whole other level. I haven't touched unreal since UDK back in the day but maybe I need to get on the bandwagon! Thanks for the explanation and the video!!