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Pupkin

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A member registered Nov 05, 2018 · View creator page →

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I would recommend studying assets from the early Diablo games and Halls of Torment. I didn't follow any tutorials during this process, mainly went by eye.

Side note; one thing you should do differently is to render the assets in Unreal Engine instead of Blender. This method would have saved much time and effort.

EvilReFlex's discord channel is a great place if you need tips with Unreal Engine asset rendering.

Future releases in this particular style aren't in the works right now, at least not until I finish working on a couple projects I'm currently juggling. That being said, I'd love to expand on the style in the future.

Thank you :)

I wish you the very best in your game dev journey!

I'd recommend a 2d project, and non-tilemap. This was the same method I followed to create the demonstration you see in the images/animated gifs, which had been recorded gameplay from my project file.

While I can’t make it free, I do offer discounts from time to time, so keep an eye out! If you’re following along, you’ll be the first to know about any price drops or special promotions that might make it easier to grab.

Of course, my contact email is trevor-pupkin@protonmail.com :)

You may have downloaded the Demo version. Make sure to select 'Tech Dungeon Roguelite - Asset Pack (v7).zip'.

That's brilliant to hear!

I truly appreciate your support and kinds words :)

The project file itself is lost to time sadly.

It is gameplay, but was built with demonstrational purposes.

What worked for me was to drag and drop all textures into the Unity project, and every texture will be automatically assigned to the relevant mesh: 


Unity seems to have an issue with carrying the texture data from the FBX files.

I'll keep you updated while I review this issue since I don't have much experience with Unity, but in the meantime I would recommend this workaround.

Thanks! That means a lot :D

May I ask what software you're using and which file type you are importing?

I am currently working on a six month project right now...

Please send an email over to trevor-pupkin@protonmail.com if you're still looking beyond that timeframe, and thank you for having me in mind!

Cheers mate, that's great to hear. Above and Beyond is looking awesome!

Cheers! :D

Thanks! xD

At this point, aside from some updates and minor adjustments, it's in a pretty solid state.

That said, I'll probably be working on larger asset packs in the same style. For example; a Resident Evil-inspired pack featuring an abandoned hospital environment with new characters and enemies.

xD

Hello, there are FBX and Texture files that I've imported into Unity, which seem to work as intended. But there aren't any files dedicated to Unity specifically.

Thanks for the kind words :)

Of course, that's totally fine.

Thanks for your interest :D

Much appreciated! <3

Thank you! Throw an email to trevor-pupkin@protonmail.com and I'll pass the files your way :)

Also keep a lookout for my upcoming 3D survival-horror asset pack which is landing very very soon! It'll launch with the original 3D files containing over 170 unique assets.

I love what you've done with the assets, gameplay feels great!

Thank you, and you're very welcome :)

Woah! Thank you so much. I really appreciate the support; this made my day :)

I'm glad to hear it, and great work! A very unique gameplay loop.

I appreciate the credit also :)

Looks awesome! :)

I really appreciate the credit <3

Thank you! Of course, feel free to suggest submissions for this asset pack. I'm currently working on a large-scale 3D asset pack, so updates will be slow until it's finished :)

Hey thanks for stopping by! That's right you'd need the models to effectively achieve that, drawing them would indeed take an eternity. Currently there are no plans on adding different armour sets to the playable characters, although I wouldn't completely rule it out. Once I've finished working on an upcoming survivor horror asset pack, I'll have some time to experiment with it.

For the demonstrations I used Construct 3. Initially I utilized Unreal Engine but decided that a 2D engine was the efficient choice.

Jump in and make mistakes, you'll get there in no time mate!

I appreciate the kind words :)

For modelling, UV unwrapping, rigging, animation and rendering, I use Blender. For textures, I use Photoshop. :)

Highly likely the next content update to this pack.

Absolutely, and thank you!

An upcoming 'Demon Lord' boss enemy will be ready very soon :)

Thank you very much!

Sorry you feel that way. I've already added a free demo version since the  very start for potential customers' interest...

Much appreciated! Great suggestion. Currently I'm working on a free boss character update, which should be available pretty soon :)

Oh wow that's awesome to hear! I'm glad the assets helped with development.

Good luck to you and the team, great job so far!

There should be 2 download options. The Wizard isn't available in the Demo download.

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I usually use Construct 3, but here's my approach in Godot: Video Link

I've also added an update to make animation in Godot a little easier for the Props and Items.

If you're referring to the cylindrical-chambers and wide-monitors; my recommended approach is to crop the appropriate frames and create an animated sprite, utilizing a snap grid for precise prop placement. If you're still struggling I can record a video and link it.

I almost made it! xD