Cheers mate, that's great to hear. Above and Beyond is looking awesome!
Pupkin
Creator of
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Hey thanks for stopping by! That's right you'd need the models to effectively achieve that, drawing them would indeed take an eternity. Currently there are no plans on adding different armour sets to the playable characters, although I wouldn't completely rule it out. Once I've finished working on an upcoming survivor horror asset pack, I'll have some time to experiment with it.
I usually use Construct 3, but here's my approach in Godot: Video Link
I've also added an update to make animation in Godot a little easier for the Props and Items.
Dimensions for floors and walls are both 32x32 pixels. The tileset itself is comprised of 37x23 cells.
Using two separate components on two distinct layers may become cumbersome in the long term. Instead, the most efficient approach I can come up with right now is employing a dynamic Z-Order system oriented around the Y-Axis and Object Origin.
Here's a quick example I cooked up: