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(+1)

Got stuck after the blue cube section. I'm not good at precision platformer games. The character & vertically rich area design are what's most interesting about this demo. Would love to see what these giant walls are made of- they remind me of sunk buildings or something like that. Moving felt good, wanted to do more with the ziplining. Wonder if it should be more accessible, whether by having more blue surfaces or making it stick to regular walls too