Hi Yal !
I try to integrate the deltatime function to your engine (essential for an action game)
delta = 60/1000000*delta_time; (in obj_player's Begin_step)
What do you think is the most appropriate place to integrate him?
I've tried:
xspeed = median(-movespeedmax,movespeedmax,xspeed*delta + lengthdir_x(accel,direction))
But not very convincing...
Thanks !