0.6.5.5
Other Changes:
- Added some advice.
- When on variable speed, the game will now speed up if every available hero has been relaxing for 2 hours.
- Increased how long heroes have to be relaxing to be considered bored.
- Added a system to encourage heroes to fall back to a proper sleep schedule if it is off.
- Trying to create a popup that can't be created now puts the existing one at the top of the popup priority.
Balance:
- Heroes are now more impacted by mood and exhaustion while in raids.
- Tweaked the attack accuracy ratio.
- Heroes now take dramatically less damage when moving around while shocked. (Used to deal 20% of your health per step, now deals 6%.)
- Heroes now dislike working when tired less, but working overtime more.
Bug Fixes:
- Raid maps for Gladius and Major Mimic fights no longer break and softlock the game. Tournaments may have been broken in the same way as they use a similar system.
- Fixed some oddities with colour.
- Fixed a potential crash caused by the staff skill.
- Sharpening a weapon that's pristine will no longer revert it back to well-made quality. Sharpening was also giving different bonuses depending how the weapon was sharpened, and that has been fixed.