Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

0.6.5.5

Other Changes:

- Added some advice.

- When on variable speed, the game will now speed up if every available hero has been relaxing for 2 hours.

- Increased how long heroes have to be relaxing to be considered bored.

- Added a system to encourage heroes to fall back to a proper sleep schedule if it is off.

- Trying to create a popup that can't be created now puts the existing one at the top of the popup priority.

Balance:

- Heroes are now more impacted by mood and exhaustion while in raids.

- Tweaked the attack accuracy ratio.

- Heroes now take dramatically less damage when moving around while shocked. (Used to deal 20% of your health per step, now deals 6%.)

- Heroes now dislike working when tired less, but working overtime more.

Bug Fixes:

- Raid maps for Gladius and Major Mimic fights no longer break and softlock the game. Tournaments may have been broken in the same way as they use a similar system.

- Fixed some oddities with colour.

- Fixed a potential crash caused by the staff skill.

- Sharpening a weapon that's pristine will no longer revert it back to well-made quality. Sharpening was also giving different bonuses depending how the weapon was sharpened, and that has been fixed.