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(1 edit)

Yeah, sorry for the slowness. I wish I would've managed to have the time to add the time scale slider I wanted to implement, ended up setting the timer too slow while trying to make it more accessible.

I assume by "move when crossing an enemy room" you mean escape after entering a room with a guard?
That would kinda change the type of game it is though, the idea was for you to go through fully undetected, using Neuro to scout ahead and prep things before you even enter the room, and that's why calling Neuro is so strong. She not only reveals how many guards are in the room, but she also locks down the room making it so that no guards can enter or leave it, so you can use Neuro to lock guards in rooms you don't care about and to make sure empty rooms stay empty.

(If I'm wrong about what you meant please do correct me, I've been polishing the game up and am glad to take recommendations)

(+1)

No, no, you got what I said right.
WAIT. Neuro can block doors?! The doors definitely need to show some "electric shock" or something when you call neuro on a room to signify that.

Good luck on polishing the game.