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(+1)

Hey, writing down a few thoughts as I play:

  • Enemy attack clarity is good. But it can be a bit frustrating to avoid the attacks, with no dash or sprint option. It means when an enemy begins an attack, you have to move immediately or you will get hit. Especially the circular attacks. The clarity is not as helpful when you don't have an appropriate response. 
  • This is especially frustrating when you are playing the axe guy. When you attack and the enemy attacks, you're just locked into taking that damage.
  • The attacks from the axe guy feel good. I personally don't mind that you stop moving, I think it gives it more weight.
  • The attacks from the ranged guy do such pathetic little damage I exited back to the main menu to go play the axe guy again.
  • Going back to the axe guy, it feels like he is pathetically weak now too. Exiting the game and starting again seemed to fix it.
  • I feel like the camera could be 20%-50% more zoomed out.
  • The player movement could have a little more play to it. Right now it feels a bit stiff, like a 1:1 translation of input to movement. If the input vector is fed into the acceleration instead of the velocity, and you have a high acceleration, it will feel smoother and more fun. As a trick, I reduce drag when input is active, and increase it when no input is active.
  • Once you have this, you can also rotate the player model to its movement vector, instead of snapping it instantly. This would help improve the feel of the game, I think.
  • The axe attacks could probably have more "nudge" to them. As in, an impulse to your velocity when you attack, in the direction of your attack. I found in Necrovale that this significantly improves the feeling of melee weapons. 
  • The stamina/breaking system is good, I like how its displayed along with health. It feels pretty intuitive. There also seems to be a blocking system, where enemies can block your attacks. I wonder if it's a bit too much, as it can read as enemies just taking no damage. Especially if there is a crowd. 
  • Axe guy M2 move feels good

Overall it is good. I think with a bit more work on the feel, it will help it sing.

Thanks for the feedback!

Somehow restarting the game fixes game feel 😂

About the impulse on attacking, I've heard people be positive and negative about it. With the negative being, that, when attacking a chunky enemy up close you kind of move to his left/right from that impulse because it pushes you into him. It's probably fixable if first you do a raycast and see if there is anything in front before applying the impulse. 


Blocking enemies take normal damage from the back and also take more posture damage from the back as a way to counteract the large dmg decrease.