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(4 edits)

This is intentional. The player is meant to feel the task that they are trying to automate, to give them incentive to automate the task. You can, if you want to set your pawns to gather wood right out of the gate.

>there doesn't seem to be an option to discard items

There is not, I'll try to add that today if I can. [[-- Done --]]

>The tutorial said that I can reassign pawns to different jobs but I can't figure out how to do that.

The game page lists all of the controls. [M] is the pawn manager button for now. You appear to have given up before the game teaches you this.

The controls are now listed in the options menu.

>I assume a "builder" job for the pawns is planned? 

The code for this job is written, just not implemented. It is meant to be unlocked.

>it's also not immediately clear what your character is lined up to interact with

In the middle top of the screen it tells you what you are interacting with. By default, you harvest from the square you stand on. If there is nothing there it takes from the square to your north instead. I considered swapping the two of these, as I make the same mistake myself.

There is now a flashing rainbow indicator showing which square you are locked on to.

>The music resets every time you pause the game.

Yes, I am well aware. It has been in my to do bugs for a month, I just have other priorities.   [[-- Fixed --]]

Also the pause button is [P], not [Esc].