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soaringmoon

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A member registered Aug 14, 2019 · View creator page →

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Thank you. I'll be posting dev logs here as often as I can.

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My current best is 158. We will see if that improves.

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o7

Thank you for the feedback. I need to make a bit of a revision to the onboarding. It's mostly knowing what the stats and enemy colors actually do that is the problem. (That and there is alot happening on screen at once.) I'm considering removing the auto-advance timer so the player has more strategic control over moving forward.

I would be happy to be on stream, although I will not show my face on webcam. I have a vtuber avatar I can use for that, if you need something that moves. 

I think the game really would benefit from some sort of onboarding period. (That and not pushing the player forward.)

Thank you. I did enjoy how the game started to feel after I implemented the screen shake. Yeah, the attribution dropdown was an idea I had for my main project, which I was glad I was able to test here. (For the record, only half of the music is Kevin MacLeod. There are songs from other artists in there. :P)

I'm about to post a devlog to the game page which has a video explaining all of the mechanics.

I was trying to resurrect the feeling I had playing old flash games with incremental systems. I think I did well there. The game has alot of hidden mechanics and secrets. Some I didn't have the chance to fully implement before the due date. However, I think I'll be making a substantial update the the release version after the voting period.

Thank you, really appreciate that. :P

Guess the game would have benefitted from a tutorial or some onboarding huh? ^---^;

HP bar is the red one on the left side of the screen.
Orbs double the stat of their color, only one can be activated at a time.
Your character's color indicates which orb is active.

Requires a controller to play. Cute atmospheric environmental puzzle game. Gravity is quite low in this island. MODE license plate text is drawn overtop of water if you go into it.

Fun game with drawing mechanics. Very smooth gameplay and cute style. I like this game alot.

Cute game with a fun premise. I have an issue with logic about how a bacterial colony with 30 members can still "die" from losing HP. Perhaps make HP and ammo the same variable. I wasn't even aware I could "shoot" until run 3. But then again, I didn't read the instructions. Overall a cool concept.

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Town down shooter. Lags quite a bit in the browser. Game modes were interesting and different. Splatter effects were drawn overtop of walls. Every enemy is a bullet sponge with little or any variation. You can fire at enemies off screen well outside of their firing range allowing you to kill them without threat. Only the number of enemies matters until you are overwhelmed.

Mode switching types were unique. Basic puzzle game. Most of the levels were completable without switching modes because of the amount of control the player is given in the air. You can jump and switch to glide in mid-air for alot of control.

Mode switching types were unique. Basic puzzle game. Most of the levels were completable without switching modes because of the amount of control the player is given in the air. You can jump and switch to glide in mid-air for alot of control.

Cute puzzle game. Really like the puzzle mechanics. Unique solutions and problems early on.

Music was, a choice. However the game itself is a wonderful and unique puzzle game. I would definitely try this out if you like puzzle games. Starts out simple, ramps up in complexity. Very nice.

Fair.

I've added some information to the game page, including controls and base mechanics. For the mode switching I doubt you'd want that text to be present any longer that it already is, considering how frequently the mode switching might happen. Thank you for the feedback on that, too late to fix now. Maybe later.

"...forces a permanent progression on the player..." Is feedback I don't entirely understand.  You get a new weapon if its better than the one you already have equipped.

But yes, I did throw alot at the player at one time. Then again, the game happens over multiple runs with very low stakes. Consider it a learning experience.

Download file contains a folder named "BigModeGameJam_BurstDebugInformation_DoNotShip".

No problem, I've been hitting bugs all morning as this is the first significant player count I've had on the game. Making this real easy for me. Crushing them left and right.

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Sorry about that, Oct 14th 2023 Build 2 fixes that issue. It was caused by implementation of new features I forgot to include in the new game script.

The worst part is that this game had 50ish downloads with that problem. Oof.

(Looks like you posted that just as I went to sleep. Woke up to that. :P)