Thank you. I'll be posting dev logs here as often as I can.
soaringmoon
Creator of
Recent community posts
Thank you for the feedback. I need to make a bit of a revision to the onboarding. It's mostly knowing what the stats and enemy colors actually do that is the problem. (That and there is alot happening on screen at once.) I'm considering removing the auto-advance timer so the player has more strategic control over moving forward.
I would be happy to be on stream, although I will not show my face on webcam. I have a vtuber avatar I can use for that, if you need something that moves.
Thank you. I did enjoy how the game started to feel after I implemented the screen shake. Yeah, the attribution dropdown was an idea I had for my main project, which I was glad I was able to test here. (For the record, only half of the music is Kevin MacLeod. There are songs from other artists in there. :P)
I'm about to post a devlog to the game page which has a video explaining all of the mechanics.
I was trying to resurrect the feeling I had playing old flash games with incremental systems. I think I did well there. The game has alot of hidden mechanics and secrets. Some I didn't have the chance to fully implement before the due date. However, I think I'll be making a substantial update the the release version after the voting period.
Town down shooter. Lags quite a bit in the browser. Game modes were interesting and different. Splatter effects were drawn overtop of walls. Every enemy is a bullet sponge with little or any variation. You can fire at enemies off screen well outside of their firing range allowing you to kill them without threat. Only the number of enemies matters until you are overwhelmed.
Fair.
I've added some information to the game page, including controls and base mechanics. For the mode switching I doubt you'd want that text to be present any longer that it already is, considering how frequently the mode switching might happen. Thank you for the feedback on that, too late to fix now. Maybe later.
"...forces a permanent progression on the player..." Is feedback I don't entirely understand. You get a new weapon if its better than the one you already have equipped.
But yes, I did throw alot at the player at one time. Then again, the game happens over multiple runs with very low stakes. Consider it a learning experience.