Very cute - though I found the controls for Wizard Dance and the Shmup mini-games to be kind of imprecise. In Wizard Dance's case I guess it's actually *too* precise - and having to look on opposite sides of the screen for the track is... a lot.
In the shmup game I found my fairy kinda sliding around a little bit - and the projectiles were way too fast relative to that. Like I've played some (what I consider to be) fast shmups before but usually those kinds of games have much smaller (but clearly demarcated graphically) hitboxes on the player's sprite to compensate.
The dragon run minigame also seems to have odd enemy placement - like some enemies will be behind rocks - and I *think* I'm supposed to be able to shoot directly downwards/side to side relative to the direction of the dragon - but either I didn't read something or I couldn't get it to work consistently
The 'Make it Make Sense!" minigame is a REALLY fucking fun idea - but the letter is just sorta one big run-on sentence with big text that makes it hard to take in the paragraph. Though in fairness this might be entirely intentional and part of the challenge so...