Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for playing!

The UI scaling should work with your system scaling but it's currently bugged, sorry. The next time I submit to DD, the game will have a new UI.

The 'hide walls' button is indeed broken. It's a regression that I let fester since I'm soon to rework the wall system to add room cutaways.

(+1)

Ah, I see. Yeah I've kinda been there. On the note of redoing the UI - do you plan on keeping it along the bottom or moving it? Personally, I'd consider moving it to the left side of the screen.

I have yet to make a sketch of the future UI. At first I was thinking of going the rollercoaster tycoon / transport tycoon route and have the buttons on the top have everything else in floating windows. But I don't like floating windows...

I like your suggestion on putting it on the left side. I can put what needs to be always shown like the camera controls, the time and money to be shown in a panel in the bottom left. The tools can be shown on the left side of the screen. And an event bar on bottom of the screen and which a bigger panel can pop from it to show stats and what not. Well I'm describing the Simcity 4 UI...