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(-1)

Multiplayer for autonauts would more than likely end up looking like multiplayer for factorio, where its more efficient and less of a pain to just set up a separate factory for each player because it requires a large amount of cooperation and planning to not be stepping on each other's feet while working on the same factory.

oliezekat's suggestion of segmentation of roles for multiplayer would be just a major inconvenience and not be a very good idea either, because tasks like crafting are used much more than ones like chopping down trees or gathering berries, which would mean some people would just be sitting around not doing anything because there may not be a need for a task at times.

(+1)

satisfactory had the same idea for multiplaye